using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif

[CreateAssetMenu(fileName = "SocialSettings", menuName = "Gj/SocialSettings")]
public class SocialSettings : ScriptableObject
{
    [Tooltip("微信 appId")]
    public string WechatAppKey;
//    [Tooltip("微信 appSecret")]
//    public string WechatAppSecret;
    [Tooltip("微信Link")]
    public string WechatLink;

    [Tooltip("QQ appId")]
    public string QQAppKey;
//    [Tooltip("QQ appSecret")]
//    public string QQAppSecret;
    [Tooltip("QQ Display Name")]
    public string QQDisplayName;
    
    [Tooltip("Facebook appId")]
    public string FacebookAppKey;
//    [Tooltip("Facebook appSecret")]
//    public string FacebookAppSecret;
    [Tooltip("Facebook Display Name")]
    public string FacebookDisplayName;

    [Tooltip("Open GameCenter")]
    public bool GameCenter;
    
    [Tooltip("Open TapTap")]
    public bool TapTap;

    [Tooltip("Google appId")]
    public string GoogleAppId;
//    [Tooltip("Google appSecret")]
//    public string GoogleAppSecret;

    [Tooltip("Mi appId")]
    public string MiAppId;
}